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RenderLayer ​

Creates a RenderLayer

RenderLayer decouples the render order from the scene graph hierarchy. This lets you control the visual layering of elements independently from their logical parent-child relationships.

A common use case is rendering UI elements on top of game content, even though the UI components may be nested deep within the scene graph.

Basic Usage ​

vue
<script setup lang="ts">
import { ref } from 'vue'

const uiLayer = ref()
</script>

<template>
  <!-- Create a layer that renders on top -->
  <render-layer ref="uiLayer" />

  <container>
    <!-- This sprite is a child of the container in the scene graph,
         but renders in the uiLayer visually -->
    <sprite
      :texture="texture"
      :parent-render-layer="uiLayer"
    />
  </container>
</template>

Use Cases ​

  • HUD / UI layers: keep UI elements on top regardless of scene graph depth
  • Background layers: ensure backgrounds always render behind other content
  • Sorting: control draw order for elements that don't share a common parent

API ​

RenderLayer Attributes ​

NameTypeDefaultDescription
sort-functionfunctionundefinedCustom sort function for children in this layer

more props in Container Attributes and PixiJS RenderLayer

RenderLayer Events ​

NameTypeDescription
effectfunctionCustom effect function called each frame

more events in Container Events

Example ​

See the Render Layer example for a full interactive demo.